It focuses upon the analysis, design, prototyping and evaluation of multimedia, multi-modal, and multi-platform user interfaces that are easy to use and support a great user experience. The aim of this course to equip you with the behavioural theory, design practice and technology know-how that is necessary for a career as interaction designer, usability engineer, user researcher, or head of user experience. It focuses upon the analysis, design, prototyping and evaluation of multimedia, multi-modal, and multi-platform user interfaces that are easy to use and support a great user experience.
This course was developed in consultation with our industry panel, which includes Sony Computer Entertainment Europe, DreamWorks and Samsung Design Europe. We are also an active member of TIGA, the British Interactive Media Association (BIMA) and support the User Experience Professionals' Association (UXPA UK). Technical facilities include a Tobii eye tracker, Noldus FaceReader and Morae usability testing software, editing suites, moving-image studios and 3D workshops. This course is accredited by the British Computer Society (BCS), The Chartered Institute for IT. You will have the opportunity to: take the role of a user experience (UX) designer/analyst in an interdisciplinary team of students from across the Digital Media Kingston programme, and use industry-standard techniques to deliver on time; learn about fundamental User Experience activities - analysis, design, prototyping and evaluation - in the context of practical projects.
Projects are selected in consultation with students (and mostly individually), so that you can tailor your degree towards the industry sector, technology or job role that suits your interests and ambitions; consider user experience in relation to cutting-edge technologies (big screens, tablets, smart phones, context-aware embedded devices and multi-modal games console), current industry trends (big data, multi-channel services, digital lifestyles), and contemporary theory (cognition -in the wild', usability vs experience) ;
Penrhyn Rd, Kingston upon Thames KT1 2EE, UK
It focuses upon the analysis, design, prototyping and evaluation of multimedia, multi-modal, and multi-platform user interfaces that are easy to use and support a great user experience. The aim of this course to equip you with the behavioural theory, design practice and technology know-how that is necessary for a career as interaction designer, usability engineer, user researcher, or head of user experience. It focuses upon the analysis, design, prototyping and evaluation of multimedia, multi-modal, and multi-platform user interfaces that are easy to use and support a great user experience.
This course was developed in consultation with our industry panel, which includes Sony Computer Entertainment Europe, DreamWorks and Samsung Design Europe. We are also an active member of TIGA, the British Interactive Media Association (BIMA) and support the User Experience Professionals' Association (UXPA UK). Technical facilities include a Tobii eye tracker, Noldus FaceReader and Morae usability testing software, editing suites, moving-image studios and 3D workshops. This course is accredited by the British Computer Society (BCS), The Chartered Institute for IT. You will have the opportunity to: take the role of a user experience (UX) designer/analyst in an interdisciplinary team of students from across the Digital Media Kingston programme, and use industry-standard techniques to deliver on time; learn about fundamental User Experience activities - analysis, design, prototyping and evaluation - in the context of practical projects.
Projects are selected in consultation with students (and mostly individually), so that you can tailor your degree towards the industry sector, technology or job role that suits your interests and ambitions; consider user experience in relation to cutting-edge technologies (big screens, tablets, smart phones, context-aware embedded devices and multi-modal games console), current industry trends (big data, multi-channel services, digital lifestyles), and contemporary theory (cognition -in the wild', usability vs experience) ;
Penrhyn Rd, Kingston upon Thames KT1 2EE, UK